PROJECT 06
Zenomorph
ARCHITECTURE DESIGN / INTERACTIVE WORLDS / CREATIVE RUNTIMES
A modular, Godot-centered architecture for interactive worlds and audiovisual production. The design combines a practical scene and presentation runtime with replaceable simulation, procedural-generation, memory, and agent-control subsystems.
Engineering
The specification proposes shared-state interfaces, authoritative validation, Rust / ECS components, WebAssembly behavior modules, and Python orchestration. Low-level world rules remain separate from higher-level planning. These are architectural specifications, not a completed engine or shipped integration.